A few weeks back I asked you guys to submit questions to forward to the developers at Codemasters about their new game GRID. Well, they just got back to me with some answers--from Ralph Fulton, Chief Game Designer, no less. Take a look:
CarDomain: How long did it take to develop this game?
Ralph Fulton: GRID has taken just over 2 years to develop.
CarDomain: How many people we involved in creating the game?
Ralph Fulton: We’ve had a team of 50-60 development staff working on it in the UK plus we have a an art studio in Malaysia that has contributed to it as well – it's a multi-million dollar, AAA project that requires a lot of talent and big investment.
CarDomain: How much of it is based on what you developed for DIRT?
Ralph Fulton: GRID has been created using a heavily upgraded version of the Neon engine from DiRT called the EGO engine. The engine features upgraded environmental detail, the ability to display over 20 cars and can now handle night racing, which was not present in DiRT. The upgrades are not just visual, but are present in the overall presentation of GRID from the physics to controls to the menu system.
More Q & A after the jump!
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When the Codemasters guys wanted to make sure the drifting in GRID was as realistic as possible, they went to European Drift Championship judge and Team Orange Manager "Sleepy" Hiroki Furuse. Here's his take on the new game, which comes out in June.
Oh, and we sent in all your questions to the developers at Codemasters. They are heads down getting the game out, so it may be another week or two before we hear back, but stay tuned...
Ever wanted to ask a video game developer what went into making a game? Here's your chance. Below, Chief Game Designer Ralph Fulton talks about the making of GRID, the cool new racing game from Codemasters which launches in June. Cool, right? But we know you guys have some questions of your own. So post 'em below and I'll get them to the developers. They're busy guys, so it may take a week or two to hear back, but we'll get your questions answered.

Codemasters, the guys who brought you DiRT, have a new game up their sleeves: GRID. I'll be working with their dev team to bring you some behind-the-scenes info on the game over the next few weeks. The game arrives in the US in June for Xbox 360, PLAYSTATION3, Games for Windows, and Nintendo DS (I don’t have the exact date yet--I’ll let you know when it's official). If you haven’t heard about the game yet, GRID is all about racing. The action take place in Europe, Asia, and North America, and each region will feature different tracks and different cars. European events include Spa-Francorchamps and Le Mans Sarthe, while Asian events will have downhill mountain racing and drift events. North American racing takes place in urban centers like Washington D.C., San Francisco, Long Beach, and Detroit, with a focus on muscle cars. And the Codemaster guys are aiming to make it the most visually impressive racing game ever developed. Here's a sneak preview--a BMW 320Si at Jarama in Spain. We also a video of the replay cam.
